EPISODE ONE: WHAT IS DESIGN?
We could take design down to a few main parts ie. Form, Material, Design, Mass.
As a student of Industrial Design we are commonly mistaken as machine designers by the general public.
More Artistically centered people think us to be obsessed with technology.
Most Technologically centered people think us to be obsessed with art.
However the problems we wish to conquer are ones which require applied creativity, because the problems are messy and ill structured, they aren't like normal problems, like the problem of solving chess.
Solving the kinds of problems which we have can't be done in other the normal linear way, due to the goal constantly changing the further we go along in the problem solving process and the fact that the problem will always be derived from different parts that we can't allow ourselves to stray away from.
We could see design in many different ways, ie as a kind of learning.
-Sketching, Learn which propositions work. however if we overlearn then we may find ourselves stuck in a design process which may not work in all situations. We will however learn that the idea of the Eureka epifany will never just come.
Design can be seen as an evolution, more of a gradual generative process.
Design's problems are like moving targets which start vaguer and the problem changes as the designer learns more.
We need to search for the solution and the problem, therefore we need to find two which match.
Designers barely work alone, with other designers, engineers.... CLIENTS.
A Good Designer Needs to be a good negotiator. For a design to be good it needs to be well negotiated.
There are very little rules, however the problems are the restrictions and they are always more complicated than it seems.
Design as Applied Creativity, Learning, Social Proccess, Wicked Mean Problems, Problem Solving, Evolution, Game, Mastery Of Skill. Expretise.
Wicked Problems:
Monday, April 14, 2008
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