Thursday, April 10, 2008

Embodied Interaction.

-Wearable technology, Mobile Media, Interactive Installation + Telematics can be catagorized as 'Embodied Interaction.'

Waeable technology involves matters such as.
-Smart Fabrics. -Health.
-Safety. -Fashion.
-High Tech Jewelery. -Biometric Devices.
-Entertainment.

Current Examples- Safety Jacket. - Burton mp3 jacket.

Wearable technology adresses the feeling of constraint caused by the copmuter due to the enviroment (Study, Computer rooms) which it needs to be used in. -We don't neccessarily need to be bound to the machine in the way that a PC does.

Rethinking copmuter interfaces.

-Fashion.
-Printed Organism - personalisation through technology.
-How can the cultural use of clothes be applied in a high tech sense?
Steve Mann. - Wearable computing Pioneer - EYE TAP.

Wearable computers are worn not carried, usser controllable and always active.
Sousveillance - Inverse Surveillance.
Die AudioGruppe.
Audio Jackets, Peacocks, Ballerinas- Telephonic Symphony.
How Do we show the influence of the virtual on the material? - David Rockety Very Nervous System. Border Patrol Erkki Kurenniemi DIMI Ballet Optic Battle.
Telematics
Paul sermon - Telepresence Telematic Mission Kit Gallonry & Sherrrie Rabinowitz HOLE IN SPACE 1980.

Good Morning Mr. Orwell.

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